
#Carbon roller vs splat roller splat zones series#
The roller itself has a series of stripe indents across it, and is coated with the player's ink when their tank isn't empty. The ends of the paint roller are covered with black disks. The supports curve around to make a handle at the end of the tank, looking like a handlebar from a bike, having what resembles a brake lever on the back. The roller frame has red supports on either side connecting it to the ink tank. The frame of the roller resembles that of a bicycle, and the ink tank is connected to it by a bike's bottle holder, and the tank itself is designed to look like a sports bottle. Unlike the other rollers, the frame is attached to both sides of the paint roller. A flick here and there, and we have control of both Splat Zones as the clock runs out, allowing me a couple of seconds for a little victory dance.The main parts of the Carbon Roller are an ink tank and a cylindrical roller frame, both of which change color to match the user's ink. With thirty seconds to go, I go through our Splat Zone and towards the yellow one, getting a fun Seeker splat on my way. We won't get the knockout victory, but we should win the battle. I move back to help recover the yellow Splat Zone, which I do with the helps of a squidmate, our other squidmates recapturing our own Splat Zone. And whilst our own Splat Zone is captured! Damn, my negligence has given us a massive buffer. I think I do okay, until my inking takes me away from a safe-looking Splat Zone that gets recaptured under my nose. I follow, but I don't think I'm required, so just take care of the surrounding turf for now. One squidmate pushes further up the Towers aggressively. Then flick ink to the Splat Zone below, and we're in control again. I get up to the top and roll around, making sure no squids are hiding, destroying a Beakon in the progress. It looks pretty safe even without me, so I move on, squidding around the Carbon Roller this time to turn the tables.

I loiter with intent, looking to keep our Splat Zone safe. Our Splat Zone is recaptured, the Inkzooka is avoided, and a Seeker Rush adds some ink and threat as I drop down.

A super-jumping squidmate looks to sneak under the brush, and I move back to get the splat. I back off from an Inkstrike, also hearing the Brush apparently approach, and have to retreat a little to keep safe. It would be him, or the falling brush.īack along the same route, throwing a Seeker that I have no idea how far it goes. Back around the side, and a crafty Seeker finds some vengeance, but my own craftiness doesn't work when a Carbon Roller stumbles in to me. Nice! I tidy up a bit, and ink some turf just because, before moving on. That's good, because my squidmates have the other Splat Zone capture, so we start our counter running. I take the cautious route back, getting above our Splat Zone, and actually manage to flick ink down enough to capture it. I'm spotted, though, which isn't much of a surprise, and we muddle around until we splat each other. There are no chargers, so I ignore the perch to wobble my way up behind a Seeker. I make my normal moves on Moray Towers Splat Zones, with the way looking clear, after securing our Splat Zone, to sneak around the side.

Rolling 'round the Splat Zones (6-3, Carbon Roller Deco) 26th July 2017 – 7.00 am
